Roid

Unreal Blueprint Demo WIP 2026

A demonstration of advanced Unreal Engine blueprint scripting showcasing various gameplay mechanics including Metroidvania style lock and key mechanism, complete inventory systems, and a tile-shifting puzzle.

This is a work in progress project that I am continuing to develop and expand upon to test various aspects of development with a focus on Blueprints, but including level design, ui scripting, materials, particle systems, and more.

Loadout

Multiplayer Shooter 2014

Competitive multiplayer level design focused on balanced gameplay flow and iconic map themes. Features multiple routes, verticality elements, and carefully placed cover systems to encourage tactical team-based combat.

Transformers: Rise of the Dark Spark

Action Game 2014

Single-player campaign level design layout.

In 2014, Hasbro contracted Edge of Reality to develop a game based on the Transformers franchise. My primary responsbility was to serve as a level design consultant for the single player campaign.

This project was a tale of caution. Tight deadlines and resources really impacted final quality of the project. What we pulled off was a miracle, regardless. I was split between two projects at the time, and was unable to really contribute beyond some layout design and technical guidance on the engine.

Aristotle

Personal Educational Project WIP 2026

A study for procedural world generation using Godot Engine 4. This is my current project as of January 2026, and is in active development. At this moment, it's intended to be a study into procedural world generation, but may turn into a full game project at a later time.

As more features are added, I will update the build link accordingly. It currently features cellular automata and Perlin Simplex generation.

Features on the roadmap include: sea level control, biome generation, forestry, mountain ranges, rivers, settlements, and cities. Later, local area map generation is planned.

Section 8: Prejudice

Multiplayer FPS 2011

Level Design for multiplayer and single-player missions in a battlefield multiplayer FPS.